//下面这个方法是宠物升级的函数 int CHAR_PetTakeLevelUp( int petindex, int lv)//强制宠物升级 { int k; //下面可以看出lv代表 这个宠物生几级,然后循环级数 比如 你的宠物一下跳了10级,这里就是循环10次升级 //简单来说 宠物跳级 是没有影响的 升一级就是循环一次,生10级就是循环10次 for( k = 1; k < lv; k ++ ){ CHAR_PetLevelUp( petindex );//这个是宠物升级四围的函数 CHAR_PetAddVariableAi( petindex, AI_FIX_PETLEVELUP ); CHAR_setInt( petindex, CHAR_LV, CHAR_getInt( petindex, CHAR_LV) +1 ); } CHAR_complianceParameter( petindex ); return k; } //宠物四围升级的主要函数 这是主要的地方 int CHAR_PetLevelUp( int petindex ) { struct _RankRandTbl{ int min; int max; }RankRandTbl[] = { { 450, 500 }, { 470, 520 }, { 490, 540 }, { 510, 560 }, { 530, 580 }, { 550, 600 }, }; float Param[4] = { 0.0, 0.0, 0.0, 0.0 }; int LevelUpPoint, petrank; float str, vital, dex, tgh, fRand, i; // 娄醒民尼永弁 if( CHAR_CHECKINDEX( petindex ) == FALSE )return -1; if( CHAR_getInt( petindex, CHAR_WHICHTYPE ) != CHAR_TYPEPET )return -1; LevelUpPoint = CHAR_getInt( petindex, CHAR_ALLOCPOINT ); // 矢永玄及仿件弁 petrank = CHAR_getInt( petindex, CHAR_PETRANK ); if( petrank < 0 || petrank > 5 ) petrank = 0; // 潸 vital = (float)(( LevelUpPoint >> 24 ) & 0xFF); str = (float)(( LevelUpPoint >> 16 ) & 0xFF); tgh = (float)(( LevelUpPoint >> 8 ) & 0xFF); dex = (float)(( LevelUpPoint >> 0 ) & 0xFF); // ㄠㄟ荚ㄣ 扔奶戊夫毛蕊匀化备嫩 卞ㄠ箫允 for( i = 0; i < 10; i ++ ){ Param[RAND( 0, 3 )] += 1.0; } // 这里是一个主要数值(这里是从上面的数组里拿一个petrank【是在随机宠物排名(宠物排名其实就是宠物分类的排名)】下标的最大值,和最小值,然后在这区间内随机抽取一个数然后乘以0.01) 这是一个影响成长的不确定因素 fRand = (float)RAND( RankRandTbl[petrank].min, RankRandTbl[petrank].max ) * 0.01; //下面这四行是四围成长 基础成长值*随机数+随机基础增长值乘以随机值,这里就是四围的成长了,在往下我就没仔细看了 vital = (float)vital * fRand + Param[0] * fRand; str = (float)str * fRand + Param[1] * fRand; tgh = (float)tgh * fRand + Param[2] * fRand; dex = (float)dex * fRand + Param[3] * fRand; // 煌遥 CHAR_setInt( petindex, CHAR_VITAL, CHAR_getInt( petindex, CHAR_VITAL ) + (int)vital ); CHAR_setInt( petindex, CHAR_STR, CHAR_getInt( petindex, CHAR_STR ) + (int)str ); CHAR_setInt( petindex, CHAR_TOUGH, CHAR_getInt( petindex, CHAR_TOUGH ) + (int)tgh ); CHAR_setInt( petindex, CHAR_DEX, CHAR_getInt( petindex, CHAR_DEX ) + (int)dex ); // CoolFish: 饲育家族声望更新 { int level = CHAR_getInt(petindex, CHAR_LV); int exp1 = 0, exp2 = 0; if (level > 30){ chartmpbuf[128]; int ownerindex = CHAR_getWorkInt(petindex, CHAR_WORKPLAYERINDEX); #ifdef _FMVER21 #else if (CHAR_getInt(ownerindex, CHAR_FMINDEX) < 0)return0; if (CHAR_getInt(ownerindex, CHAR_FMLEADERFLAG) <= 0 ) return 0; if (strcmp(CHAR_getChar(ownerindex, CHAR_FMNAME), "") == 0)return0; #endif if (CHAR_CHECKINDEX(ownerindex)){ exp1 = CHAR_GetLevelExp( petindex, level); exp2 = CHAR_GetLevelExp( petindex, level - 1); //#ifdef _PERSONAL_FAME// Arminius 8.30: 家族个人声望 //feedpoint = (exp1 - exp2) / 20000;// 减半 //#else //feedpoint = (exp1 - exp2) / 10000; //#endif if ( exp1 - exp2 > 0){ int feedpoint; // CoolFish: 2001/10/03 int fd = getfdFromCharaIndex(ownerindex); #ifdef _PERSONAL_FAME// Arminius 8.30: 家族个人声望 CHAR_earnFame(ownerindex, exp2 / 20000); sprintf(tmpbuf, "%d", exp2 / 20000); #endif feedpoint=exp2 / 20000; #ifdef _FMVER21 if (CHAR_getInt(ownerindex, CHAR_FMLEADERFLAG) > 0 && CHAR_getInt(ownerindex, CHAR_FMLEADERFLAG) != FMMEMBER_APPLY){ saacproto_ACFixFMData_send(acfd, CHAR_getChar(ownerindex, CHAR_FMNAME), CHAR_getInt(ownerindex, CHAR_FMINDEX), CHAR_getWorkInt(ownerindex, CHAR_WORKFMINDEXI), FM_FIX_FMFEED, tmpbuf, "", CHAR_getWorkInt(ownerindex, CHAR_WORKFMCHARINDEX), CONNECT_getFdid(fd)); } #else saacproto_ACFixFMData_send(acfd, CHAR_getChar(ownerindex, CHAR_FMNAME), CHAR_getInt(ownerindex, CHAR_FMINDEX), CHAR_getWorkInt(ownerindex, CHAR_WORKFMINDEXI), FM_FIX_FMFEED, tmpbuf, "", CHAR_getWorkInt(ownerindex, CHAR_WORKFMCHARINDEX), 0); #endif } } } } return 0; }
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