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C语言贪吃蛇

#include
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <conio.h>
#include <time.h>
#define SCREEN_WIDTH  40   /*游戏屏幕宽度*/ 
#define SCREEN_LENGTH 15   /*游戏屏幕长度*/ 
#define START_X 16         /*屏幕起始X坐标*/ 
#define START_Y 2          /*屏幕起始y坐标*/

enum direc{up, down, left, right};  /*蛇的运动方向*/

typedef struct snake{               /*蛇身结构体*/
int x;
int y;
struct snake *next;
struct snake *pre;
struct snake *end;
}SNAKE;

typedef struct{                /*食物*/
int x;
int y;
}FOOD;

void HideCursor()         /*隐藏光标,用到了一些CONSOLE API*/
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut, &cci);
cci.bVisible = FALSE;
SetConsoleCursorInfo(hOut, &cci);
}

void GotoRood(int x, int y)    /*光标跳跃到某个位置,用了 CONSOLE API*/
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD cod;
cod.X = x;
cod.Y = y;
SetConsoleCursorPosition(hOut, cod);
}
//  sleep()代替delay  sleep(500)表示延迟500ms 

int Random(int n)          /*随机生成食物的位置*/

    srand(time(NULL));
    return (rand() % n);
}

void BuildSnk(SNAKE *head)  /*构造蛇身*/
{
SNAKE *p = head;
while (p != NULL)
{
  GotoRood(p->x, p->y);
  printf("#");
  p = p->next;
}
}

void RemoveSnk(SNAKE *head)   /*清除函数*/
{
SNAKE *p = head;
while (p != NULL)
{
GotoRood(p->x, p->y);
printf(" ");
p = p->next;
}
}

void Move(int *d)  //移动方向。。。 上下左右   上:72  下:80 左:75 右:77
{
char ch;
while(_kbhit())
{
ch = getch();
if (ch == 72)
{
 if ((*d == left || *d == right) && *d != down)
   *d = up;
}
   else if (ch == 80)
        {
     if ((*d == left || *d == right) && *d != up)
     *d = down;
        }
   else if (ch == 75)
   {
 if ((*d == up || *d == down) && *d != right) 
    *d = left;
   }
else if (ch == 77)
   {
     if ((*d == up || *d == down) && *d != left)
  *d = right;
  }
}
}

void IniScreen(SNAKE *head)   /*初始化屏幕*/
{
int i,j;
SNAKE *p1, *p2; 

HideCursor();
GotoRood(START_X,START_Y);
/*-------------画游戏边框---------------*/ 
for (i = 0; i < SCREEN_WIDTH + 2; i++)
 printf("-");
    for (j = 1; j <= SCREEN_LENGTH; j++)
{
GotoRood(START_X + SCREEN_WIDTH + 1, START_Y + j);
printf("|");

GotoRood(START_X, START_Y + SCREEN_LENGTH + 1);
for (i = 0; i < SCREEN_WIDTH + 2; i++)
      printf("-");
    for (j = 1; j <= SCREEN_LENGTH; j++)
    {
    GotoRood(START_X,START_Y + j);
    printf("|");
    }
    GotoRood(START_X + 20, START_Y - 1);
    printf("CopyRight@11计科 万齐飞"); 
    GotoRood(0,START_Y + 2);
    printf("游戏说明:nn↑设置等级nn按〖回车〗开始nn↑↓←→n控制方向n");
/*--------------孵化蛇-------------------*/    
    head->x = START_X + SCREEN_WIDTH / 2;
head->y = START_Y + 8;
head->pre = NULL;
p1 = head;
i = 0;
while (++i < 3)
{

p2 = p1;
p1 = (SNAKE *)malloc(sizeof(SNAKE));
p1->x = START_X + SCREEN_WIDTH / 2;
      p1->y = START_Y + 8 + i;
      p1->end = NULL;
p2->next = p1;
p1->pre = p2;  /
}
p1->next = NULL;
head->end = p1;
BuildBody(head);
}

void CreatFood(FOOD *fd, SNAKE *snk)  /*做吃的,记得增加一个功能就是让食物不与蛇体冲突*/ 
{
SNAKE *p = snk;
int clash = 0;    /*标记食物位置是否和蛇发生冲突*/
while(1)
{
 clash = 0;
 fd->x = START_X + 1 + Random(SCREEN_WIDTH);  /* x控制在边宽内 */
 fd->y = START_Y + 1 + Random(SCREEN_LENGTH);  /* y控制在变长内 */
 for (;p != NULL ;p = p->next)
   if (fd->x == p->x && fd->y == p->y)
        {
      clash = 1;
      break;
        }
      if (clash == 0)
       break;
}
GotoRood(fd->x, fd->y);
printf("*");
}

void CollisionTest(SNAKE *head)
{
if (head->x == START_X)  /*一头撞在左墙上.....*/ 
  head->x = START_X + SCREEN_WIDTH;   /*嗯...那从右边出来吧*/
    else if (head->x == START_X + SCREEN_WIDTH + 1) /*..换个方向接着撞....*/
       head->x = START_X + 1;
    else if (head->y == START_Y)     /*...再向上撞...*/
       head->y = START_Y + SCREEN_LENGTH;
    else if (head->y == START_Y + SCREEN_LENGTH + 1)    /*下面也不能放过...*/
       head->y = START_Y + 1; 
}

int Eated(SNAKE *head, FOOD *fd)            /*....有木有吃到食物*/
{
if (head->x == fd->x && head->y == fd->y)
 return 1;
    return 0;
}

int GameOver(SNAKE *head)      /*判断游戏结束了没.*/
{
SNAKE *p;
for(p = head->next; p != NULL; p = p->next)
{
if (head->x == p->x && head->y == p->y)
  return 1;
}
return 0;
}

void gameing()   /*游戏过程*/
{
int i = 0, eat = 0, rank, scorelimit = 0, score = 0;
int direct = up;   /*  初始方向为向上 */
time_t grade = 2;      /*  初始等级为2 */ 
FOOD *fd;
SNAKE *head, *ptemp, *pnew;  /*最少3个蛇身 + 1个蛇头的时候才会挂。   感觉用C++改成类来做会好一些。。*/

head = (SNAKE *)malloc(sizeof(SNAKE));
fd = (FOOD *)malloc(sizeof(FOOD));
GotoRood(START_X, START_Y - 1);
printf("Grade: %d", grade);
GotoRood(START_X + 10, START_Y - 1);
printf("Score: %-3d", score);
IniScreen(head);
CreatFood(fd, head);
while(rank = getch())      /*接受按键...↑设置等级【空格】开始游戏*/
{
if (rank == 72)
        {
 grade = ++grade % 10;
 if (grade == 0)
   grade = 1;
 GotoRood(START_X, START_Y - 1);
     printf("Grade: %d", grade);
        }
        else if (rank == 13)
break; 
}
while (1)   
{
RemoveSnk(head);             
ptemp = (SNAKE *)malloc(sizeof(SNAKE));   /*临时的,用来增加在蛇的头部*/
Move(&direct);   /*....接受用户选择蛇的运动方向*/
switch(direct)
{
case up: ptemp->x = head->x;
        ptemp->y = head->y - 1;
        break;
            case down: ptemp->x = head->x;
          ptemp->y = head->y + 1;
                       break;
case left: ptemp->x = head->x - 1;
          ptemp->y = head->y;
          break;
case right: ptemp->x = head->x + 1;
           ptemp->y = head->y; 
           break;
}
if (!eat)    /*如果没吃到,那自然增加蛇的长度*/
        {
          ptemp->end = head->end->pre;   /*将蛇的尾端位置改变,边为倒数第二个*/
          head->end->pre->next = NULL;  /*再连接下...*/
  free(head->end);              
  head->end = NULL;
        }
        else
     {
           ptemp->end = head -> end;/*吃到了。。在原有的基础上换一个头,这样就多了一节*/
     }
head->pre = ptemp;          /*。。队列连接*/
ptemp->next = head;
ptemp->pre = NULL;
head = ptemp;
if (eat = Eated(head, fd))  
        {
 CreatFood(fd,head);
 score += grade;     /*吃到了,就加分*/
 scorelimit += grade;   
 if (scorelimit / 50 && grade <= 10)  /*这个用来增加等级。*/
          {                                    /*每过一次50分,等级增加一次,10级是上限..嘿嘿*/
             GotoRood(START_X, START_Y - 1);
        printf("Grade: %d", ++grade);
        scorelimit = score % 50;
          }
 GotoRood(START_X + 10, START_Y - 1);
          printf("Score: %-3d", score);
        }
        if (GameOver(head))   /*游戏是否结束....*/
        {
        BuildSnk(head);   /*留下最后的英姿。。。吃货该死..*/
        GotoRood(START_X + SCREEN_WIDTH / 2, START_Y + SCREEN_LENGTH / 2);
        puts("Game Over!n");
        return;
        }
CollisionTest(head);   /*碰撞测试*/
BuildSnk(head);
Sleep((10 - grade) * 50);  /*延时...程序会暂停(10 - grade)*50ms 的时间, windows.h里的函数*/
}

int main()
{
gameing();
return 0;
}

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