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老鼠 (Rats)更新日志

-The Ratlantis addon is now completely redundant. To enable ratlantis, you now have to enable the Ratlantis datapack on world creation.

老鼠:鼠西洲现在完全是多余的了,要启用鼠西洲,需要在创建世界时启用鼠西洲数据包。
-Completely redid Rat AI and pathfinding. Rats should now be much more reliable when performing tasks

完全重置老鼠的AI和寻路方式,现在它们应该能更加可靠地完成工作了。
-Completely redid the Ratlantis dimension. The dimension will now feature more frequent, smaller islands and should have better structure spreading. The dimension will also be a lot less harsh when loading chunks and should overall run better
完全重新设计了鼠西洲维度。该维度现在将拥有更频繁、更小的岛屿,结构分布也更加合理。当加载区块时,该维度的负荷也将大大降低,整体运行效果应该更好。

-Redid how Ratlantis portals work. Portals will now properly link and wont spawn you so far in the air. They should also be a lot more reliable taking you to and from ratlantis

重新设计了Ratlantis传送门的工作方式。传送门现在会正确地链接,并且不会使玩家出生在空气中。它们应该能更加可靠地让你往返于鼠西洲与主世界之间。

-Moved rat, demon rat, and piper spawning to biome modifiers. This removes the need for configs for them and allows more flexible spawning restrictions

将老鼠、恶魔老鼠和魔笛人的生成移动到生物群系修饰器中。这消除了对它们生成方式的配置需要,并允许更灵活的生成限制。
-Split Rats into 2 separate entities, wild and tamed rats. This means wild rats should be a lot less of a burden on the game now that most of the stuff tamed rats did is now split into its own entity.

将老鼠分为两种单独的实体:“野生老鼠”和“驯服老鼠”。这意味着相比于之前,野生老鼠对游戏的负荷变得更小了,因为很多只有驯服后的老鼠才会做的事情现在都被划分到“驯服老鼠”这一单独的实体当中。

-Added a way to make blue cheese and nether cheese in cauldrons

添加了用炼药锅制作蓝纹奶酪和下界奶酪(Nether cheese)的方法

-Overhauled JEI compat for cheesemaking

重写了奶酪制作配方的JEI兼容性

-Rats will now wear special hats or hold certain items on holdiays

老鼠现在会在节日里戴上特殊的帽子或拿着某些物品

-Party hats can now be dyed any color

派对帽现在可以染成任何颜色

-Added a spawning animation for the flying dutchrat

给飞翔的荷兰鼠添加了一段生成动画

-added spawning and death animations for the rat king

给鼠王添加了生成和死亡动画

-Reimplemented village pet shops and trash piles. You can give a villager the pet store owner profession by placing a trash can near it

在村庄重新加入了宠物商店和垃圾堆(1.12特性)。可以通过在无业村民旁放置垃圾桶来使其转职为宠物店店主。

-Added a raw oratchalcum ingot for vanilla parity

为与原版特性对应,添加了生鼠铜矿。

-Added back the fly particles that spawn over trash piles. Trash cans that are partially full will also spawn flies around it.

重新加入了生成在垃圾堆上方的苍蝇粒子(1.12特性)。部分满的垃圾桶周围也会生成苍蝇。

-Redid how the trash can works. Right click it with an empty hand to open and close it, and right click blocks into it to fill it when its open. You can also prevented blocks from being turned into trash by adding them to the `rats:trash_can_blacklist` tag. Resource storage blocks and the trash can itself are included in the tag by default.

重新设计了垃圾桶的工作方式。使用空手右键单击打开和关闭垃圾桶,使用右键单击将方块放入垃圾桶,当垃圾桶打开时可以填充它。您还可以通过给某些方块添加到"rats:trash_can_blacklist"标签中来防止它们填充到垃圾桶中。默认情况下,一些资源块(如矿物块)和垃圾桶本身具有有该标签。

-Added a new rat skin

添加了一款新的老鼠皮肤。

-reorganized the creative mode tabs

重新排列了创造模式物品栏。

-overhauled the rat crafting table. instead of defining what the output is, you can now make a ghost version of the recipe and the rat will make its result as long as it has the items needed in the table

重做了老鼠工作台。现在可以用物品摆放出合成配方的影子,只要在台子上的老鼠有所需的物品,它就会根据配方制作出结果。

-rats will now play a sleeping animation when sitting on a bed

老鼠现在会在床上坐着时播放睡眠动画。

-plague doctors will eat items theyre holding if their health is below max

当瘟疫医生的生命值低于最大生命值时,他们会吃掉手中的物品恢复血量。

-rat variants have been moved to a registry, meaning other mods can register their own variants. You can even define if its a breeding exclusive or a naming easter egg.

老鼠变种已移至注册表中,这意味着其他模组可以注册自己的变种。甚至可以注册一个通过繁育才能生成的专有变种或者是一个特殊命名触发的复活节彩蛋变种。

-Added a BUNCH of new config options. You can configure lots of things about the various bosses, and you can control more things about the rats and their upgrades

新增了大量新的配置选项。可以配置各种boss的许多属性,还可以控制老鼠及其升级的更多属性。

-Ratlantis now has exclusive fishing loot

鼠西洲现在有自己的钓鱼战利品。

-Tamed Cats now have a chance of bringing you a raw rat or tiny coin after sleeping with you at night

驯服的猫现在有概率在晚上与玩家睡觉后带给玩家一个生老鼠肉或小硬币。

-removed the recipe for rat transfer papers. They are now only obtainable through pet shop owners.

移除了Rat Papers的配方。现在只能通过与宠物店店主交易获得。

-The ratlantis bow will now shoot twice as fast and the arrows do double the damage normal arrows do.

现在鼠西洲弓的射击速度提高了一倍,箭矢造成的伤害是普通箭矢的两倍。

-plague doctor and black death masks will now unrender the player's hat layer, fixing any clipping issues when wearing them.

(暂无翻译)

-attempted to make the ratlantis portal effect mimic the 1.12 effect a bit better

试图让鼠西洲传送门效果更好地模拟出1.12版本的效果。

-ratbow essence will create different overlays based on whats its named. Wear your colors with pride!

彩鼠源质将基于它们的名称(用铁砧修改的名称)创建不同的色彩覆盖层。以自己的颜色为荣!(意思是不同名称的彩鼠源质视觉效果不一致)
-rat dragon fire will now create fire blocks at a max age instead of fresh blocks. Hopefully they wont burn as much stuff with this change.

老鼠喷出的火龙息现在会生成将要熄灭的火焰,而不是刚点燃的火焰。希望这次更改后,它们不会再烧掉那么多东西了。

-Moved rat spaws to their own mob cap. You can now have a max of 25 wild rats spawning in an area without affecting the animal spawn cap. Demon rats were also moved to their own mob cap, which is set at 5.

将老鼠的生成移动到自己的生物生成上限。现在一个区域内最多可生成25只野生老鼠,而不影响动物生成上限。恶魔老鼠也被移动到了它们自己的生物生成上限,上限为5只。

-Trash piles now respect the new mob cap mentioned above, meaning that they wont spawn millions of rats forever. Trash piles dont follow the cap exactly though. They will continue to spawn rats until the mob cap is at 50 (double what it will normally be)
垃圾堆生成老鼠的方式现在也遵循上面提到的新的生物生成上限,这意味着垃圾堆不会再生成成千上万只老鼠了。但垃圾堆不完全遵循这个上限,它将继续生成老鼠,直到生物生成上限达到50个 (是通常上限的两倍)。

-plague doctorates will now only work on nitwits or unemployed villagers

瘟疫博士学位现在仅会对傻子和无业村民起效。

-add unique subtitles for sounds

为声音添加了独特的字幕。

-added oratchalcum and ratlantis gems as valid trim materials

鼠铜锭和鼠西洲宝石现在也可作为盔甲装饰材料装饰盔甲了。

-added a new advancement trigger for summoning black death

为召唤黑死神添加了新的进度触发器。

-Ripped out the old API and completely redid show compat works. Upgrades now use various interfaces, mounts are now defined in the item, and skins were moved to a registry (as stated before)

(暂无翻译)

-moved creeper chunks and tiny coin drops to loot modifiers

将高压爬行者碎块和小硬币的掉落移动到战利品修饰器中

-added 3 new loot conditions:
 - `rats:rat_has_plague`: returns true if a rat is plagued
 - `rats:ratlantis_loaded`: returns true if the ratlantis datapack is enabled
 - `rats:killer_has_upgrade`: returns true if a rat has a certain upgrade or a rat is this entity's passenger and has the upgrade (used for mounts)

新增了三个战利品条件:

 - `rats:rat_has_plague`: 如果老鼠感染了瘟疫,则返回true

 - `rats:ratlantis_loaded`: 如果鼠西洲数据包已启用,则返回true

 - `rats:killer_has_upgrade`: 如果被拥有某个给定的升级的老鼠杀死或被拥有该升级的老鼠骑乘的实体杀死,则返回true(用于坐骑)

-nerfed the synesthesia effect quite a bit. The effect now only heals 1 hunger notch and 0.1 saturation, and will fire every 2 seconds instead of every tick

大幅削弱了联觉效果。该效果现在仅恢复1个饱食度和0.1个饱和度,每2秒触发一次,而不是每刻触发一次

-migrated archeology, gemcutting, and chef "recipes" to actual recipes, meaning datapacks can now add more as they please.

将考古、宝石切割和厨师的“配方”(意思是原来的配方是硬编码) 迁移到了实际的配方中,这意味着数据包现在可以随意添加更多内容。

-added 3 new gamerules to toggle rat, piper, and plague doctor spawns

添加了三个新的游戏规则以开关老鼠、魔笛人和瘟疫医生的生成。

-removed milk fluid and instead migrated to using forge's milk fluid

移除了牛奶流体,并改用了Forge的牛奶流体

-added dispenser interactions for the following:
 - all hats: will be equipped to mobs when dispensed
 - ratlantean automaton head: will place if it can spawn an automaton. Otherwise will behave like hats
 - all dyes + ratbow essence: will dye a rat if its in front of the dispenser
 - cheese cannonball, capture net, purifying liquid, crimson fluid, and vial of sentience: will shoot them
 - plague doctorate: will transform a villager into a plague doctor
 - plague tome: will transform a plague doctor into black death
 - cheese: will be placed in a rat trap if aimed at one

为以下内容添加了发射器交互:

 - 所有帽子:戴在面前生物的头上

 - 鼠西族战机头颅:如果放置后可以生成鼠西族战机,则放置。否则,将像帽子一样戴在面前生物的头上

 - 所有染料+彩鼠源质:如果老鼠在发射器前,则给它染色

 - 奶酪炮弹、捕鼠网、净化液、Crimson Liquid和知性小瓶:发射它们

 - 瘟疫博士学位:将村民变成瘟疫医生

 - 瘟疫古卷:将瘟疫医生变成黑死神

 - 奶酪:如果发射器对着捕鼠夹,则将奶酪放置在上面

-added potted ratglove flower

添加了鼠袋花盆栽

-added new compostable materials:
 - Rat nugget: 30%
 - contaminated food: 50%
 - ratglove flower and potato pancake: 65%
 - herb bundle and ratglove petals: 85%
 - confit byaldi and pottato knishes: 100%

添加了新的可堆肥材料:

 - 老鼠“坨坨”:30%

 - 受污染的食物:50%

 - 鼠袋花和炸薯饼:65%

 - 香甜药草花束香和鼠袋花花瓣:85%

 - 鼠王杂烩和马铃薯克尼什馅饼马:100%

BUG修复:

fixed a world deadlock when trying to spawn demon rats on striders

修复尝试在炽足兽上生成恶魔老鼠时出现的世界死锁问题。

fixed rats not digging holes to get to places they cant

修复老鼠不通过挖洞到达它们无法(通过移动)到达的地方的问题。

fixed plague doctors not restocking their trades ever. They will now restock their trades at the start of every day.

修复了瘟疫医生永远不会重新进货的问题。他们现在将在每天开始时重新进货。

fixed wandering plague doctors never despawning

修复了流浪的瘟疫医生永远不会消失的问题。

fixed the auto curdler not displaying the fluid amount in the GUI

修复了凝乳台在GUI中不显示流体量的问题。

fixed plague doctors spawning in dimensions they shouldnt

修复了瘟疫医生在不应该生成的维度中生成的问题。

fixed a few crashes with the undead upgrade

修复了老鼠升级:不死族中的几个崩溃问题。

fixed a lot of issues with rat mounts

修复了很多老鼠坐骑的问题。

fixed rats disappearing from your shoulder/head after teleporting around

修复了老鼠在你传送后从你的肩膀/头上消失的问题。

fixed festive rats not giving presents

修复了装有老鼠升级:过节啦的老鼠不送礼物的问题。

fixed plague doctors deleting their held items when converting to black death

修复了瘟疫医生在转化为黑死神时删除其手持物品的问题。

fixed many issues with patrol staffs

修复了Rat Patrol Staff(老鼠巡逻法杖)的许多问题。

fixed rat king only spawning female rats

修复了鼠王只召唤雌性老鼠的问题。

fixed lots of rats released from a rat sack taking cramming damage

修复了从老鼠袋中释放出许多老鼠时,它们会受到挤压伤害的问题。

fixed many mod projectiles not despawning

修复了许多的mod弹射物不会消失的问题。

fixed zombie villagers not discounting their trades when cured by purifying liquid

修复了僵尸村民在被净化液治愈后不会打折的问题。

fixed rattling gun bullets killing things other than the rat's target

修复了老鼠加特林杀死老鼠目标以外的东西的问题。

fixed rats with flying upgrades gliding on the floor after landing

修复了装有老鼠升级:飞行的老鼠在着陆后在地上还会滑翔的问题。

fixed bonemeal not making ratglove flowers in ratlantis

修复了骨粉在鼠西洲不会催熟出鼠袋花的问题。

fixed an issue where you couldnt extract power from a rat wheel

修复了无法从Rat Wheel(老鼠轮)中提取能量的问题。

fixed all mobs in the mod targeting dead mobs or mobs they shouldnt

修复了模组中所有生物将死亡的生物或者是不应该作为攻击目标的的生物作为攻击目标的问题。

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